GDC Mobile Recap

March 30th, 2009

It’s been almost a week since GDC Mobile wrapped up, and just about as long since we got back to Winnipeg. Leaving San Francisco for the blizzard-like conditions we encountered when we landed was a bit of a bitter pill, let me tell you. Although we’re just glad that we could actually land – we’d been warned in Denver that the plane might have to land in Fargo, North Dakota if the conditions in Winnipeg wouldn’t permit a landing. Hmm, blizzard or flood zone? Anyway, it’s been a mad rush since we got back, which explains the lag between the end of the conference and this post. But my adoring public has been waiting for this, so here we go!

In the past couple of years, the main vibe at GDC Mobile has been a sense of frustration and disappointment with the state of mobile. If you’ve been in mobile for any length of time you’ll have a sense of the cause: mobile operators’ virtual stranglehold on access to consumers, porting, discoverability of games on the deck, etc. Of course, this year the shadow of the iPhone was cast over many of the sessions at GDC Mobile, and there was a greater sense of optimism because of how the App Store allows developers to go straight to the consumer and not have to worry about the mobile operators. However, I think the most striking thing for me was a sort of disconnect between developers who were new to mobile and targeting the iPhone exclusively, and people who have been around for a while and have perhaps a different perspective.

The opening keynote was from Neil Young, who left Electronic Arts to found ngmoco:), which is dedicated to developing iPhone games. He was obviously quite enthusiastic about the potential of the iPhone. It was kind of weird though: he announced during the keynote that the company closed its second round of funding ($10 million), and also relayed an anecdote about how “when we were in Apple headquarters to discuss our game”. As Jon Szeder from Mofactor pointed out in his talk later that day, they’re meeting with Apple; just how level is that playing field?

Other interesting moments:

  • In one session, one of the presenters said that their game is available through the App Store, and also on Verizon’s deck, and that they get as many sales in a week through Verizon as they get in a month on the App Store. He did note that they have been getting pretty good placement on Verizon’s deck.
  • In the session on social gaming, the presenter made reference to the idea of including some means of letting players recommend your game to their friends. He then pointed out the obvious problem of what to do if their friends don’t have a phone on which your game can be played. I swear this generated a few blank stares.
  • Jon Szeder’s presentation, entitled “Am I Dead Yet?”, was easily the most amusing session of the conference. As you might guess from the title, his perspective was not quite as sunny as Neil Young’s.

Flash Lite was pretty much non-existent at the conference. I caught one passing reference to Flash in one of the Nokia-sponsored presentations (about Ovi, I think; I came in near the end). Also, in the social gaming session, the presenter noted the success of DeNA‘s Mobage-town and its use of Flash Lite for its games. DeNA recently launched a mobile portal in, um, not-Japan called MobaMingle, but it doesn’t leverage Flash Lite, due to low penetration of the player outside of Japan (which is what the DeNA guys said at last year’s GDC when I met them – not sure at what point they might revisit that decision). Anyway, this was taken as an indication, accurate or not, that Flash Lite isn’t particularly viable as a platform for social gaming.

The other bit of weirdness was that the little ‘mobile pavilion’ was somehow even smaller this year. In past years, there have been about 8 to 10 companies – Adobe among them – set up on folding tables right outside the trade show floor (which isn’t open on Monday or Tuesday), talking up their products. This year, there were only two companies set up on a couple of tables, tucked away down one hallway (Adobe was absent, but I think they had a booth on the trade show floor to push the latest release of Director). It was pretty depressing. Granted, companies like Nokia have very swishy booths on the main trade show floor, which I missed because we left on Wednesday morning, but it would have been nice to have something a little bigger and more integrated with the actual conference.

Otherwise, had some good meetings with some definite potential! And finally, for those who know Evan, his and Mary’s wedding was lovely, and went off without a hitch (from our perspective, at least). Be sure to congratulate him the next time you see him!


GDC Mobile just around the corner

March 10th, 2009

It’s been kind of sneaking up on me, but we’ll be leaving for San Francisco in one week. It’ll be a fun trip – the first time that the whole family will be travelling to SF, and we’re planning some actual tourist time as part of the trip. While it’ll be about my seventh trip to San Francisco in the last few years, it’ll be the first time that I’ll actually get to spend some time not in conference mode. And of course a couple of days will be busy with wedding fun.

And of course, after all that fun, there’s the business reason for attending: GDC Mobile. This year’s conference should be interesting – as you can tell from a quick glance at the schedule of sessions, it’ll be an iPhonerrific couple of days. Given the pervading sense of doom and gloom that hung over the conference in the last couple of years, it isn’t surprising that mobile developers are latching onto any possible way of getting out from under the mobile operators’ thumbs. As Dale’s recent post highlights, dealing with Apple isn’t necessarily all sunshine and puppy dogs, so it’ll be interesting to see if there are any critical voices in the audience. (But this reminds me of the old joke about running away from a bear: you don’t have to be faster than the bear, just faster than the other people running away from the bear.)

I’m guessing that outside of a few attendees, Flash Lite will get little to no visibility this year. At last year’s event, there was nary a mention of FL in the sessions, except in the preso from Dave Collier at Pikkle. A recent email from Adobe about upcoming events listed the GDC, but only made reference to Director, and no mention of Flash Lite (or even Flash).

In any event, if you’re in or around SF between March 19th and 24th, drop me a note! Would be good to organize a little get-together of Flash mobile folks (assuming I’m not the only one wandering around Moscone :)


GDC Mobile recap

February 26th, 2008

GDC Mobile has come and gone for another year, so I thought I’d post some thoughts about the event, both in general and from the perspective of a Flash Lite developer.

Generally, it was a pretty downbeat conference this year. The overarching theme was basically that the mobile operators are making it really, really difficult to work in, let alone innovate, in the mobile games space. Almost all of the presentations I saw to some degree touched on the notion that the mobile games industry won’t significantly grow or evolve unless something is done to break the operator’s strangehold on distribution of mobile games.

The advent of the iPhone and other Wi-Fi-capable devices was seen as an important first step toward that goal – in one session, a poll was taken of iPhone owners in the audience, of which there were many, and not one had visited their mobile operator’s deck. Of course, in the case of the iPhone there’s the very real concern that distribution through iTunes is basically just substituting one tightly controlled deck for another. But, the general notion that mobile users are growing more comfortable with the idea of accessing content off-deck was greeted quite positively.

The other major general theme was the growth of SNS (Social Networking Systems) in mobile. David Collier (DC) of Pikkle demonstrated some of the most popular Japanese mobile SNS during his talk, and another session was all about the SNS elements of Playyoo, and various other presenters mentioned social networking as an important component of any mobile app.

In terms of Flash Lite specifically, it had some representation in the presentations that I attended. Most notable was DC’s presentation about SNS in Japan, in which all of the games and, in some instances, the entire interface is developed in Flash Lite. (Disclaimer: I do some work with DC – and had the pleasure of seeing one some of my stuff demonstrated during his talk. So while I think it’s all pretty darn cool, I may be biased. :)

Although the presentation about Playoo was not about the games, per se, all of the games on Playyoo are also done in Flash Lite, so this was another notable mention.

Outside of that, Flash Lite received passing attention in some of the other sessions, for two main reasons:

  1. Rich visual experience. Much easier with Flash Lite than other technologies.
  2. Reduced/non-existent porting costs. In the Monday keynote, the CEO of Gameloft said that they have to maintain 50,000 SKUs for five games, given the number of handsets they target and the languages the game will be translated into. Consider that Gameloft releases about five games per month, and you quickly get an idea of how much time, money, and effort is spent in porting.
    By comparison, DC mentioned during his talk that in developing a site that targetted about 200 handsets, he only tested on 20 of them. Tested, not ported. And since it’s next to impossible to actually get a Japanese device outside of Japan, I can’t even test on them at all. Obviously, Flash Lite won’t help with the need for localization, but it’s great saver of time and money to be able to drastically reduce the number of versions you need to maintain because you know your swf will scale nicely.

Overall, in comparison to last year’s event, I think that the general reception/perception of Flash Lite is much improved. At last year’s GDC Mobile, there were a number of sessions devoted specifically to Flash Lite. However, the general buzz amongst the people in attendance seemed rather dismissive – there was a lot of focus on the limitations of Flash Lite compared to J2ME or other mobile development environments. This year, however, it struck me that Flash Lite is starting to find its niche in the larger mobile game development world, and was generally recognized as being an important part of the ecosystem.

GDC Mobile Sessions Announced

November 30th, 2007

The Game Developers Conference has announced the sessions for the 2008 GDC Mobile track. With the exception of DC‘s session entitled Mobile Social Entertainment: Next Big Thing from Japan, it looks like there’s not much that’s Flash Lite-specific. Nevertheless, it looks like there’s lots of great stuff in store!

IGF Mobile Competition Entries

November 2nd, 2007

The Independent Games Festival has announced the entries in the Inaugural IGF Mobile Competition. The prizes will be handed out during the 2008 Game Developers Conference. The full list of entries is on the IGF Mobile site. There’s a great variety of games in that list – even one for the iPod; too bad there aren’t any Flash Lite games among the entries!

Inaugural IGF Mobile

August 30th, 2007

It looks like the next Game Developers Conference in San Francisco will have even more mobile content than it has in past years. The Independent Games Festival, which is held at the GDC, has announced a new IGF Mobile competition. More information is available at the IGF Mobile site. This looks like it will be a great complement to GDC Mobile.
Since the IGF Mobile pavillion will be open from the Wednesday to the Friday of the conference, and GDC Mobile is Monday/Tuesday, it also might mean a slightly longer stay in San Francisco; not a bad thing for a Winnipegger to have to do in the middle of February!

New mobile gaming portal announced

June 20th, 2007

US company SolidLabs has launched Viwawa, a free mobile gaming portal that will feature Java and Flash Lite games (read the news release). There’s one game on the site now (Java, not Flash Lite), a multiplayer fighting game – looks like the focus will be on multiplayer games, creating your own avatar, chat capabilities, and other community-oriented stuff. No indication of what version of Flash Lite they’re targetting. Version 2.1, with its support of XMLSockets, would make the multiplayer component much easier to handle, but it will be a while before that version is predominant on phones.

Also, no indication of whether they’re developing all their content in-house, or working with external developers. If the service stays free, presumably it will be supported by ad revenue. The advergaming model was talked about a fair bit at this year’s GDC Mobile, and people had pretty strong opinions about whether or not it’s a viable business model for mobile gaming. If that’s the model that Viwawa is/will be based on, it will be interesting to see how it works out for them.

(Anybody know what ‘Viwawa’ is supposed to mean, anyway?)

The new N-Gage, and Flash Lite

March 6th, 2007

Yesterday at the GDC, Nokia gave a presentation about the new N-Gage platform. Alessandro was wondering if it will include Flash Lite. I’m pretty certain that’s not a core part of the plan, and here’s why. I saw the presentation yesterday, and as far as the dev platform goes, only thing that Sauter mentioned during his presentation was C++. He specifically ruled out Java/J2ME because, he said, they didn’t want the virtual machine layer in there, but wanted “native code”.

He did mentioned that there would be some sort of client application that should be available in late 2007 that existing owners of N-series devices could download and install; it would come pre-installed after that point. It’ll have a bunch of social networking features in addition to the content downloading capability. He didn’t specifically rule out Flash Lite – he didn’t even mention it at all – so I suppose it’s possible that Flash Lite content might get included, but at this point there’s no way to know for sure. It would be nice if Nokia would include Flash Lite games in the N-Gage deck, since it looks like it will be a very effective way of getting content right into the hands of device owners.

More from GDC Mobile in the next few days! Day Two awaits!

Going to GDC Mobile

February 23rd, 2007

I’m going to GDC Mobile in San Francisco this year, and it looks to be an interesting conference! There are a number of really interesting sessions, and Flash Lite is getting its due with a couple of sessions: Flash Enabled Content: Its Future & Impact on the Industry, and Flash Lite in Gaming – What’s the Opportunity?.

Unfortunately I won’t be able to stay for the full GDC this year, but I’m looking forward to meeting some people that I’ve only talked to over the phone or Skype so far. I’ll be good to put faces to names! If you’re going to GDC Mobile and want to meet up and talk Flash Lite, drop me an email!